Are today’s students reflected in the instructional materials and books in our classrooms? The answer is most likely no. As PreK-12 school districts across the country are rethinking the role that instructional materials play in today’s learning environments, there is a unique opportunity to leverage Open Educational Resources (OER)—freely available educational materials that can be downloaded, edited, and shared—to be more inclusive and representative. Join this session to learn how to rethink instructional materials and leverage OER to create more inclusive curriculum.
A growing number of districts are looking to OER—freely available educational materials that can be downloaded, edited, and shared—to rethink curriculum. Over the past three years while working with PreK-12 school districts across the country, five myths have surfaced around making this transition. Learn about these myths and how real educators have helped dispel them.
Do you want to still be reading ALL CAP TWEETS in the future? Didn’t think so. How do you teach digital-age learners to powerfully and critically create and consume information and ideas? Learn about tools and resources to craft savvy knowledge constructors and information curators in your schools.
Student creation is perhaps the best form of assessment, allowing students to share their thinking and express themselves in a personal way. Often, student creation includes the use of existing resources and, therefore copyright should be considered. Explore the intersection of creation and copyright and discover what educators should know.
Esports is exploding across the world, and schools need to fully embrace esports to realize the benefits beyond the games. By understanding the concept of the "Scholar Gamer," esports can revolutionize schools in five unique ways. The games are simply the medium to a much greater educational experience for your students. In this session, learn more about the "Scholar Gamer" and the five unique ways esports can revolutionize your school's approach to engaging your students in their learning.
If you feel like immersive technology is too hard to use in the classroom or you need to buy expensive technology to use it, you're wrong! Use the tools you have in your classroom now for your students to jump into augmented, virtual and mixed reality.
Esports, organized competitive video games, brings out many preconceived ideas and notions about the participants. But new data and feedback from high school students may change those ideas. Learn about the powerful impact esports can have on your students, and help to create conditions where diversity and inclusion can begin to thrive in authentic ways.
Get ready, get set, go...explore new Augmented Reality apps that are breaking the boundaries in technology and connecting fun with individual learning experiences. Augmented Reality has burst into our classrooms to take learning from watching to exploring and interacting.
Your students are excited about esports, and you are ready to support their intrinsic passion for esports. But where do you begin? How do you harness the passions of your students into a plan that moves forward the mission, vision, values and goals of your school or district? Through almost 20 years experience in the field of education and esports, James will share his experience to take your ideas from a focus on gaming to developing a rich ecosystem that supports the larger ideals of the Scholar Gamer.
Don't get limited by individual tools using augmented, virtual and mixed reality! There are many ways to combine features in various tools to maximize the use of immersive technology in the classroom. Explore some of the best apps in AR, VR, and MR and learn how these tools are combined to reach their full potential. Don't settle for ordinary use, but deliver the resources your students want and need in immersive technology.
Experience the concept of Breakout EDU with a technology twist. Join in digital challenges to unlock each piece of the mystery to breakout of the PD norm while learning augmented and virtual reality tools.
During retired FBI Special Agent Scott Augenbaum’s career, almost all of his hundreds of victims never expected to become a victim, because they didn't believe they had anything worth stealing. Think again. Scott has responded to hundreds of data breaches and share with you the commonalities in almost all incidents and provide you with several takeaways to prevent your organization from becoming the next victim. Be sure to catch Part II of this workshop as well!
In Part II of Scott Augenbaum's session he is going to take a deeper dive into the world of Cybercrime and will address some of the biggest questions of the day: Ransomware: Should we pay or not and steps to take to prevent? Why being compliant (PCI, SOX, HIPAA) is not the same as being secure. Do you know who you should call if you have an incident or are you leaving it to chance? Are our employees trained to be the first line of defense or are they part of the problem? Where does a company start? Do I need Cyber liability insurance and how much? Will it pay if I am a victim? Make sure you bring your questions. Be sure to catch Part I of this workshop as well!
During retired FBI Special Agent Scott Augenbaum’s career, almost all of his hundreds of victims never expected to become a victim, because they didn't believe they had anything worth stealing. Think again. Scott has responded to hundreds of data breaches and share with you the commonalities in almost all incidents and provide you with several takeaways to prevent your organization from becoming the next victim. Be sure to catch Part II of this workshop as well!
In Part II of Scott Augenbaum's session he is going to take a deeper dive into the world of Cybercrime and will address some of the biggest questions of the day: Ransomware: Should we pay or not and steps to take to prevent? Why being compliant (PCI, SOX, HIPAA) is not the same as being secure. Do you know who you should call if you have an incident or are you leaving it to chance? Are our employees trained to be the first line of defense or are they part of the problem? Where does a company start? Do I need Cyber liability insurance and how much? Will it pay if I am a victim? Make sure you bring your questions. Be sure to catch Part I of this workshop as well!